HiPotion

Recent Interview with FFXIV Developers

Details about the Alpha and Beta period.
Dengeki interview with FFXIV (the upcoming Final Fantasy MMO) developers Hiromichi Tanaka and Nobuaki Komoto

  • Server load and code problems contributed to alpha test problems; have done their best to remedy them.
  • Plan is to get one world server stabilized, add enough people to test the stability of that server, then increase the number of servers.  Goal is to have about 50,000 testers total.
  • Heavy server load appears to have contributed to players’ inability to see aetherite and odd timing of character motion and attack.
  • More players were added for alpha 2.   (Note from Xari:  Invitations went out yesterday, make sure you check your e-mail!).
  • Beta testers will be able to play without time limits.
  • A completely different battle system will be in place for beta, addressing tempo issues.  The current (alpha) system was never intended to be used, but needed to have something in place for alpha.
  • Graphics will change drastically for beta.
  • Guildleves are the best way to earn money, but server issues were making it difficult for testers to finish them.  Developers are thinking of solutions to the gil-earning problem such as adding a way to retry failed guildleves and rewarding party members for completion (and not just the person who initiated the guildleve).
  • All races destined for inclusion in the final version will be playable in the beta.  (Note from Xari:  Yes, this includes Miqo’te!)
  • The play area of the beta will not be extended, but changes will be implemented to encourage testers to play in other locations including dungeons.  Monsters may start to agro in beta.
  • The chat and battle log shows all things within a player’s viewable range, with the focus on things happening related to your party.  Developers are planning on allowing players to have control over what information is shown to other players (such as whether others can see the monsters for your guildleve).  The chat filters will also be implemented.
  • A mog house won’t be needed because players can carry a much larger number of items than in FFXI.  However, there are plans to make some sort of a large-scale house in the future.
  • Developers wanted to have something different from a standardized auction system, so are trying to make a bazaar system that will work even when players are logged off.
  • Players will be able to choose which guild they want to belong to from the beginning (as opposed to belonging to and having to work for a starting nation).
  • Everything in Hydaelyn (the FFXIV world) is made of different balances of the six elemental aethers.  Crystals are pure manifestations of one element.
  • The history of the world is split into alternating eras of stability (astral eras) and turmoil (name not yet localized).  The current era in the game is the Sixth Astral Era.
  • Eorzean mythology includes “The Twelve,” 12 guardian deities of the city-states and players.  Each of The Twelve has their own personality; some are easily angered, some are more caring.  Each deity is related to an element.  It has not yet been revealed whether or not you’ll be able to meet the deities.  The Garlean Empire does not believe in The Twelve.
  • You will select a guardian deity during character creation but will likely be able to change it during the game, with a penalty attached.
  • FFXIV is currently set only in Eorzea but other lands and worlds may be made available later.
  • The war with the Garlean Empire, seen in trailers and the opening movie, affects a lot of things in the story of the game.  PvP content may wind up being related to the story of this war.
  • Eorzea resembles ancient Greece or medieval Italy in that many large, independent cities grew together and thrived.  Some of the cities in Eorzea had problems with each other in the past and still do, but generally the citizens get along with each other and some organizations manage to exist outside of city-state relations (the guilds).
  • Some city-states have fallen since the map was made, and others have come into being.  The game map still shows the old city states.  The significance of the two flags on the bottom left of the map is a secret.
  • When asked if city-state territories will change over the course of the game, the planner noted that they would like to do that, but it would present complications such as players new to the game not having the same starting experience as other players.  They do plan to implement some “social changes” at some point, however.
  • Limsa Lominsa is the marine capital.  Ul’dah is a hub city like an oasis.  Gridania is surrounded by forests similar to a Mayan city.  There will not be drastic differences between the cities since they are all part of the same “cultural sphere.”
  • Each guild has a city that houses its base of operations, but still maintains a presence, like a branch office, in each of the cities.
  • They are planning on allowing players to play in the gambling and fighting arenas of Ul’dah.
  • Chocobo, horse-drawn carriages, ships, and airships are all in the game.  It is still secret for how long they may be used and what experience level is needed to use them.
  • There are NPCs in race/gender combinations that you can’t choose as a player (male Miqo’te and female highlanders).  He cannot declare that players will be forever unable to play as them.
  • Monsters having something to do with FFXI will appear in the game, especially those from ToAU onward.  Qiqirn and Apkallu will appear in the game and can communicate with players.  They may appear in towns or in fields, too.
  • The beast tribes have their own skills and there are things you can learn from them.  They also have their own opinions and sense of individuality.  Iwao thinks it would be fun if players can make and equip weapons which are influenced by their culture.  There will likley be more communication between humans and humanoids in FFXIV.
  • The plan is to have outfits that deviate from the typical style of games.  Iwao cites sorcerers in heavy armor as one example.  The emphasis is on customization, including the ability to choose the color of your equipment.  The appearance of an item will match the components it is crafted from (e.g., if a hat looks leather-like, then leather is likely one of the synth ingredients).
  • Players will likely be able to inscribe items they craft.
  • Some NPCs are not named and instead show their direct impression, like “exhausted adventurer.” These NPCs will be those that “don’t really do anything.”

i dont know about you guys but im so looking forward to this game, a reminder if some has forgotten, the game will release within 2010 for PC+PS3 , and Beta testing will be soon hopefully (which will include PS3 testers unlike the ongoing Alpha test)

Source FFXIVBlog

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